Saturday, 23 February 2013


Today i started the basic modelling for the base of my vehicle, Having already done the block out. i had a decent idea of the size the vehicle needed to be. I have also began to add some of the more detailed pieces of the door in.

- Started modeling in the Low poly of the door, this is currently separate to the rest of the model so i can make and exact duplicate for the high poly later on. This has allowed me to also create a thickness for the main body

However I have begun to get ahead of myself as i still need to model in the details on the back of the vehicle, also my Triangle count is at 1k Currently which is worrying for the current level of detail

Update Two

\Currently i have no done enough work on the front or Back, i decided that i would spend more time on the front


The next logical step for me is to start creating the shape of the body on the sides. Specifically the bulk next to the rear 'door'. Seeing as i am mostly planar modelling this, Im using the front and side viewports for this part of the moddelling.

From having the basics of the front and side modeled i decided that i need to work on the back of the model. Again seeing as this vehicles mostly flat, except for the occasional curve i am extruding the back edge to to create the main body.


Also from the previous update i have started to model in the smaller more detailed parts of the vehicle, such as the indents where the collapsible roof is attached to. The back also needs more work done upon it.

:-It Needs to be brought up to match the rest of the vehicle
:- The Hole where the cables come from the back of the main vehicle needs modelling
:- The mudflaps? need modelling
:- The endgons that i have created when modeling need to be fixed.

A major Update since my last Post (Sorry this is all in one go its been being done in Word)

Since my last update I have started to model the internal geometry for the vehicle. Even though its only very basic. I have set the width for the exterior panel of the vehicle. and modeled the base of the interior.


Things to look at/fix Currently

:- The rear panel is to thing, This needs to match the sides more closely
:-The front door is not pronounced enough - This needs to be fixed
:- Although you cannot see it the wireframe is all over the place, I need to clean up and fix this before i get to detailed

Small Update

Since my last major update, I have started to model the front dashboard, and center console (Batteries and Petrol Tank access) - See image Below




So what is left to do?

from this point of modelling i have got most of the main details from the vehicle in - At least for the main body. I still have a small amount of details to model on the rear and front panel. As well as the headlights and attach points on the front.

 To Do List:-
:- Model front Headlights
:- Model rear detail (cable access)
:- Model Dashboard shape Properly
:- Add cable duct to center of model, From the center console
:- Model Front Door Handel
:- Model Roof (DUH obviously)
:- Model Hinges on door
:- Model Hinges on front - Collapsible roof

Major Update -

Since my last update i have started modelling the front and rear headlights, and adding detail into the interior, Also something i forgot to mention, the current chair you see is for referencing purposes only. It is not final it was just so i could position things more correctly in the front of the vehicle




 To Do List:-
:- Model front Headlights
:- Model rear detail (cable access)
:- Model Dashboard shape Properly
:- Add cable duct to center of model, From the center console
:- Model Front Door Handel
:- Model Roof (DUH obviously)
:- Model Hinges on door
:- Model Hinges on front - Collapsible roof

I have also really disappointed with the progress i have made this week due to technical difficulties in Maya. every time i used a major tool such as insert edge loop, Interactive split tool or Merge vertex Maya locked up, and because of this had to work around what was happening, I then re installed Maya to fix this.

I also need to separate the roof, to make this segment easier to unwrap later on,  Also i really do not like having everything i have modeled grouped together and attached. As it makes it harder (in my opinion) to fix mistakes later on.

Major Update - Week Five

This week, I have stepped up my Game ;) I have re positioned the interior dashboard, after having found a decent piece of reference on the internet.

The first Image :-


In the first imaged you can see that i have fixed the angle of the dashboard. And the center console is in my opinion now more natural looking, Not just a block. You can also see where i have started modelling the Hinges for the door, and added the second strut for the the roof.

The Next Photo:-


The light modeling is now finished, On the front at least for now, I also realized that i do not need to model lights on the back, because this is a joint vehicle, the front part does not have any visible.

There are however some things to fix, You can see the edge very clearly on the right of the light, and that needs to be fixed, Something that can be easily done by adding another edge. I have also finished adding all the geometry to the front of the vehicle, except for the odd few pieces that i need to add to fix holes in the mesh. (not currently visible on this render)

The other major step i have made, is modelling a 'Place Holder' Mesh for the tank tracks. So that i can start modelling the internal geometry.


 To Do List:-
:- Model front Headlights
:- Model rear detail (cable access)
:- Model Dashboard shape Properly
:- Add cable duct to center of model, From the center console
:- Model Front Door Handel
:- Model Roof (DUH obviously)
:- Model Hinges on door
:- Model Hinges on front - Collapsible roof

:- Model Dashboard Details

No comments:

Post a Comment